270
Application of digital technologies in updating the content of the educational
branches of primary school. - Eduweb, 2023, julio-septiembre, v.17, n.3. /270-283
Marianna Ostrovska, Ivan Vasylykiv, Eva Gaboda, Ihor Bopko, Oksana Fentsyk
DOI: https://doi.org/10.46502/issn.1856-7576/2023.17.03.23
Cómo citar:
Ostrovska, M., Vasylykiv, I., Gaboda, E., Bopko, I., & Fentsyk, O. (2023). Application of digital technologies in updating the content
of the educational branches of primary school. Revista Eduweb, 17(3), 270-283.
https://doi.org/10.46502/issn.1856-7576/2023.17.03.23
Application of digital technologies in updating the content
of the educational branches of primary school
Aplicación de tecnologías digitales en la actualización de contenidos de las
ramas educativas de educación primaria
Marianna Ostrovska
https://orcid.org/0000-0001-8810-3810
Ferenc Rakoczi II Transcarpathian Hungarian College of Higher Education, Berehovo, Ukraine.
Ivan Vasylykiv
https://orcid.org/0000-0002-9220-1736
Drohobych Ivan Franko State Pedagogical University, Drohobych, Ukraine.
Eva Gaboda
https://orcid.org/0009-0004-3480-5090
Ferenc Rakoczi II Transcarpathian Hungarian College of Higher Education, Berehovo, Ukraine.
Ihor Bopko
https://orcid.org/0000-0003-0517-3771
Mukachevo State University, Mukachevo, Ukraine.
Oksana Fentsyk
https://orcid.org/0000-0002-0207-5255
Mukachevo State University, Mukachevo, Ukraine.
Recibido: 06/04/23
Aceptado: 27/06/23
Abstract
The aim of the work was to study the possibility of updating the content of the educational branches of the
primary school by means of digital technologies and to evaluate its impact on students’ motivation and
performance. The teachers’ Computer Self-Efficacy Scale was used in the study. The primary school
teachers’ Media and Technology Usage and Attitudes Scale was also applied. The Motivated Strategies for
Learning Questionnaire (MSLQ) was used. It was established that a third of primary school teachers are
not active users of digital technologies. The vast majority of teachers use digital technologies in their
everyday life and during their teaching activities. It was proved that digital technologies make it possible
to update the content of educational branches of primary education. It was found that the introduction of
measures to update the content of education in primary school with the help of digital technologies led to
an increase in the students’ motivation and performance. It is worth continuing work on identifying effective
means of updating the content of educational branches not only in primary school, but also in secondary
and higher education. In this process, it is necessary to comply with the content relevance and update it
synchronously with the pace of development of the relevant industries.
Key Words: Innovation, knowledge, learning, digital skills, digital literacy, motivation, primary education.
Resumen
El objetivo del trabajo fue estudiar la posibilidad de actualizar los contenidos de las ramas educativas de la
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escuela primaria por medio de tecnologías digitales y evaluar su impacto en la motivación y el rendimiento
de los estudiantes. En el estudio se utilizó la Escala de Autoeficacia Informática de los docentes. También
se aplicó la Escala de Actitudes y Uso de Medios y Tecnología de los maestros de primaria. Se utiliel
Cuestionario de Estrategias Motivadas para el Aprendizaje (MSLQ). Se estableció que un tercio de los
docentes de primaria no son usuarios activos de tecnologías digitales. La gran mayoría de los docentes
utilizan las tecnologías digitales en su vida cotidiana y durante sus actividades docentes. Se comprobó que
las tecnologías digitales permiten actualizar los contenidos de las ramas educativas de la educación
primaria. Se encontró que la introducción de medidas para actualizar el contenido de la educación en la
escuela primaria con la ayuda de tecnologías digitales condujo a un aumento en la motivación y el
rendimiento de los estudiantes. Vale la pena continuar trabajando en la identificación de medios efectivos
para actualizar el contenido de las ramas educativas no solo en la escuela primaria, sino también en la
educación secundaria y superior. En este proceso, es necesario cumplir con la relevancia del contenido y
actualizarlo de forma sincronizada con el ritmo de desarrollo de las industrias relevantes.
Palabras clave: Innovación, conocimiento, aprendizaje, habilidades digitales, alfabetización digital,
motivación, educación primaria.
1. Introduction
The school and the teaching staff must respond synchronously to the changes associated with the rapid
development of technologies, introduce them into the educational process, and build students’ 21st century
skills necessary for adult life. This is the key to the social, political and economic development of the country
(Yaroshenko et al., 2020). The ability to read and write is no longer enough to be competitive. The era of
digitization requires members of society to have other skills, including digital literacy. Therefore, it is
necessary to introduce digital technologies into education. Digital technologies are believed to help spread
knowledge and are a major driver of educational reforms in many countries (Haleem et al., 2022). They
facilitate the learning process, making it more productive (Rachmadtullah et al., 2020) and intensive.
Besides, they help in extreme conditions to ensure continuity of learning, for example, during a pandemic
(Moorhouse & Wong, 2022). Digital technologies help to provide high quality of education at the initial
stage, which is important for the future development of the child (Rahiem, 2021). Besides, the education
system requires constant update of the educational content in accordance with the changes associated
with the rapid emergence of new information and the loss of its relevance over the next few years. Many
works on the use of digital technologies in education were found in the academic literature. However, little
attention was paid to the problem of updating the content in primary education, filling it with relevant
information, in particular through the use of digital technologies. Therefore, the aim of this work was to
study the impact of the use of digital technologies in the educational process on updating the content of
educational branches, using the example of primary school, and to find out what effect it will have, for
example, on students’ motivation and performance.
The aim involved the fulfilment of the following research objectives:
1) Study the frequency and features of the use of digital technologies by primary school teachers;
2) Establish the attitude of primary school teachers towards digital technologies, and to assess their
digital self-efficacy perception;
3) Introduce content of educational branches in primary school updated through digital technologies;
4) Identify the impact of the updated content of primary school education on students’ motivation;
5) Determine the impact of the updated content of education on the academic performance of primary
school students.
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2. Literature review
Digital technologies are currently used both in secondary (Jannah et al., 2020) and preschool (Gjelaj et al.,
2020) education. They help to support blended learning (Macaruso et al., 2020), uninterrupted mobile
learning (Hamid et al., 2019) or distance learning (Azzahra et al., 2022) under various learning conditions
(Wahyuningsih & Baidi, 2021). They are used in the teaching of various subjects: fine arts (Kupaysinovna,
2021), foreign language (Bereczki & Kárpáti, 2021), mathematics (Novita & Herman, 2021), musical art
(Desyandri et al., 2021), natural science (Bereczki & Kárpáti, 2021), physical education (Mansurovich,
2022), the development of reading and writing skills in younger schoolchildren (Novita & Herman, 2021),
as well as creative skills (Bereczki & Kárpáti, 2021), they enrich children’s vocabulary (Rahiem, 2021).
The acceptance of digital technologies in the field of education by teachers and lecturers is important for
their effective use. Jannah et al. (2020) showed a positive attitude of primary school teachers towards the
integration of digital technologies into the educational process. It was found that with the help of digital
technologies, students’ learning motivation and the level of critical thinking increased, they became more
active and took initiative more often. It was also established that the productivity of learning depends on
the availability of digital technology infrastructure in the school and the teacher’s digital competence.
Although some teachers have an erroneous belief that digital technologies perform only an administrative
function.
Despite the availability of digital technologies in schools, international studies indicated their low
effectiveness for students’ academic performance (Spiteri & Chang Rundgren, 2020). The main obstacles
that hinder the application of digital technologies in school were identified: insufficient digital literacy, lack
of digital skills (Jobirovich, 2021), attitude towards digital technologies as a secondary, not a central tool
in the formation of students’ literacy (Watt, 2019). Overcoming these obstacles requires, for example,
conducting courses and educational seminars on the use of digital technologies and the Internet (Walters
et al., 2019), training teachers to create presentations, use animations, videos (Agélii Genlott et al., 2019;
Vasylykiv et al., 2022). This is important because the influence of a teachers’ digital literacy on their self-
efficacy perception was proved, and the latter, in turn, is related to the willingness to teach and successfully
fulfil the curriculum (Gudek, 2019).
The positive consequences of using digital technologies in primary school include (Jobirovich, 2021):
enthusiasm in learning; keen observation of the lesson; independent study of students in small groups;
development of communication skills; enhanced curiosity, activity, motivation, concentration, reading
literacy, observation, critical thinking; increasing the speed of response to digital stimuli; development of
self-study skills; personalization of training; expansion of educational opportunities through updating the
educational content with accessible educational materials, quick obtaining and updating of information. The
productivity of teaching and learning increases in this way (Haleem et al., 2022). Besides, digital
technologies facilitate the development of online libraries and e-books. They create a space with open
educational content for shared use, which significantly saves teachers’ time when creating and updating
educational material.
Digital technologies contribute to the development of distance education, they make education accessible
to everyone, even those with disabilities. They also speed up the assessment of students’ knowledge,
thereby reducing the teacher’s load (Haleem et al., 2022). Although there are also negative consequences:
decreasing willingness to read and write, increasing individualization and decreasing socialization of
students, a negative effect on students’ emotions, hypodynamia, irregular time management, etc. (Jannah
et al., 2020).
According to Jobirovich (2021), the main directions of influence of digital technologies should be:
development of students’ thinking, support of cognitive activity, acquisition of knowledge, development of
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abilities and skills, individualization and differentiation of the educational process. Digital technologies as
means of learning are divided into: electronic textbooks, virtual meccanos, educational computer games,
multimedia, video lessons, individual tests, etc. (Watt, 2019). Multimedia projectors and interactive
whiteboards also had a positive effect on student learning. Stringer et al., (2019) developed a number of
recommendations for their application at different stages of education.
Digital technologies help to make educational materials bright and colourful, which contributes to their
better memorization (Jobirovich, 2021). Gamified educational environments can develop the creative
abilities of elementary school students (Bereczki & Kárpáti, 2021). Digital stories develop reading
comprehension, explain scientific facts, develop speech, improve communication skills, and contribute to
moral and social development (Rahiem, 2021).
It is appropriate to follow a three-frame approach to learning when using digital technologies: students’
academic success, school environment and behaviour at school, students’ extracurricular life. It is important
to introduce students to digital etiquette as early as possible (Walters et al., 2019). It is also necessary to
remember that not all content on the Internet is suitable for primary school students (Akhwani, 2019). It
is necessary to make students the danger of a digital trail left on the Internet that can lead to cyberbullying
or other negative consequences. Introducing digital technologies into the educational process requires the
development of students’ digital medical literacy. It is important to make them understand the harmful
effects of technology on health, and the benefits of a mobile lifestyle as an equivalent of a healthy lifestyle
(Hyman et al., 2020).
3. Methods
Research design
The research was conducted in three stages.
The first stage involved sampling, the division of the sample into experimental and control groups using
the criteria for selecting research participants.
The second stage provided for the introduction of training according to the updated content of education
in the experimental group with the use of digital technologies. Digital technologies were involved in teaching
of all subjects in the experimental group. The teachers used multimedia projectors to demonstrate learning
material, usually in the form of presentations or videos. The requirement for educational digital content
was not to replicate the material of the textbook, but to supplement it with other, new, relevant information.
At the same time, teachers also included work with textbooks in the lessons.
When teaching visual arts, students were offered, for example, to create a picture in Paint Graphic Editor,
to create heroes of the children’s favourite digital game, using the geometric shapes available in the editor.
They were also offered to make a collage on a given topic from images available on the Internet, or use
mobile applications to colour one of the pictures from a large number of proposed ones. Internet resources
were also used to search for information about the history of art, features of various directions and styles,
both historical and modern, etc.
When learning a foreign language, students expanded their vocabulary with the help of mobile applications,
while improving their listening, reading, speaking and writing skills. The content was updated with
interesting short videos containing dialogues of the main characters of modern children’s films. Digital
foreign language games and quizzes were also used. Students were offered to study digital images and
illustrations of foreign literary texts, not only those contained in textbooks, but also new ones found on the
Internet. Students were also asked to create illustrations for the text they heard or create a video interview
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in which to express the feelings that arose when reading or listening to the text. Besides, students worked
on digital posters. So, digital technologies were used to update the content of education along with the
updating of teaching methods.
When studying mathematics, different applications were used in order to study mathematical concepts and
rules. Training exercises were also conducted, with a gradual increase in the complexity level and the
transition to a higher level, provided that the previous level was correctly completed. At the same time, the
content of the exercises was relevant and close to the students’ interests, and did not replicate the content
of the textbooks, but supplemented it. Similarly, the content of education in Musical Art, Technologies,
Ukrainian Language and I Explore the World was updated.
The third stage involved studying the impact of the introduction of the content of the educational branches
of primary education updated through the use of digital technologies on students’ motivation and their
academic performance.
The pedagogical experiment lasted for two academic years from September 2020 to May 2022.
Tools
The Computer Self-Efficacy Scale (CSE) (Murphy et al., 1989) and the Media and Technology Usage and
Attitudes Scale (Rosen et al., 2013) were used in order to determine the attitude of primary school teachers
to technology and their sense of their self-efficacy of using digital technologies in the educational process.
Besides, the effect of the updated content on the cognitive motivation of elementary school students
according to the Motivated Strategies for Learning Questionnaire (MSLQ) was measured (Pintrich &
DeGroot, 1990), and students’ academic performance was determined based on the results of the final
control.
The representativeness of the Computer Self-Efficacy Scale (Murphy et al., 1989) was tested using Kaiser
criterion. Cronbach’s alpha ranged from 0.77 to 0.96. For the Media and Technology Usage and Attitudes
Scale (Rosen et al., 2013), Cronbach’s alpha was 0.61 - 0.97. The reliability coefficient of the Motivated
Strategies for Learning Questionnaire (Pintrich & DeGroot, 1990) was 0.74-0.89. At the same time, the
correlation coefficient was 0.33-0.73, the significance level was 0.05.
Sample
The study involved 36 primary school teachers. The age of the teachers ranged from 27 to 60 years old.
Their teaching experience ranged from 5 to 35 years. Evaluating the attitude of primary school teachers to
digital technologies made it possible to divide the participants of the experiment into control and
experimental groups. The control group included 12 teachers who, on average, scored less than half of the
maximum score on the subscale (less than 15 points) on the “Positive Attitude” subscale. The experimental
group included 24 teachers who scored above 15 on this subscale.
The sample also included 793 students of grades 1-2 who were students of the teachers included in the
sample: 264 were included in the control group, and 529 in the experimental group.
Data collection
At the first stage of the study, the teachers of the sample were asked to evaluate their attitude to digital
technologies by rating the first 40 items of the scale on a 10-point frequency scale. 1 point corresponded
to the answer “Never”, 2 – “Once a month”, 3 “Several times a month”, 4 – “Once a week”, 5 – “Several
times a week”, 6 “Once a day”, 7 “Several times a day”, 8 “Once an hour”, 9 “Several times an
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hour”, 10 “All the time”. The last 4 items were evaluated on a 9-point quantitative scale, where 1 point
meant 0 people, 2 - from 1 to 50 people, 3 - from 51 to 100, 4 - from 101 to 175, 5 - from 176 to 250, 6 -
from 251 to 375, 7 - from 376 to 500, 8 - from 501 to 750, 9 - more than 750.
The teachers digital self-efficacy perception was also studied according to 12 factors, which teachers
evaluated on a 5-point Likert scale, where 1 “Totally disagree”, 2 “Totally agree”.
At the last stage of the study, the Motivated Strategies for Learning Questionnaire (MSLQ) was used, and
students were asked to answer 44 questions on a 7-point Likert scale, where 1 is “Not correct at all”, 7 is
“Completely correct”.
The final control of students’ educational performance was carried out on a 12-point scale, where 1-3 points
are the elementary level, 4-6 the medium level, 7-9 the sufficient level, 10-12 the high level.
Data analysis
The Statistica application software was used in the study for the purposes of statistical analysis. Analysis
of variance, the Pearson correlation coefficient and Cohen’s kappa coefficient were also used.
Participation in the study was voluntary, free of charge, and anonymous. All teachers and parents of
students gave their written consent to participate in the study.
4. Results
At the initial stage of the study, the use of digital technologies and teachers’ attitudes towards them were
assessed using a scale (Rosen et al., 2013). The obtained results are presented in Tables 1 and 2.
Table 1.
Results of assessment of the use of digital technologies
Subscale
Control group
Experimental group
Maximum score
for the subscale
M
SD
M
SD
Use of a smartphone
36.1
4.7
74.5
5.2
90
Use of social networks
42.7
4.5
63.8
4.3
90
Internet search
18.5
5.2
34.2
5.6
40
Use of e-mail
11.4
3.8
27.3
4.1
40
Sharing media files
12.6
4.3
29.4
4.9
40
Exchange of text messages
17.2
4.6
33.9
5.7
40
Video games
8.1
2.9
21.7
3.6
30
Online friendship
6.5
2.3
14.6
2.5
18
Friendship in social networks
6.2
1.9
13.8
2.4
18
Phone calls
15.6
3.4
14.3
3.1
20
Watching TV shows
12.3
3.9
9.1
3.2
20
Total score
191.2
269.6
446
The assessment of the use of digital technologies revealed that the teachers of the experimental group
used smartphones on average once an hour in their life (Table 1), for example, to check e-mail, use GPS
navigation, browse web pages, listen to music, take photos, record videos, view news, use programmes
and mobile applications, and search for the necessary information. The teachers of the control group did
this on average once a week. The frequency of checking one’s own social network page, including through
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the use of a smartphone, updating one’s status, posting photos, viewing profiles and photos, reading and
commenting on publications by participants in the experimental group was several times a day, while in
the control group once or several times a week. The teachers of the experimental group used any digital
devices to search the Internet for news, information, videos, images, and photos on average once or several
times an hour, while the teachers of the control group used them several times a week. Assessment of
digital technology use showed that teachers in the experimental group usually checked personal or work
e-mail several times a day, as well as sent, received and read e-mails and files. At the same time, the
teachers of the control group did that several times a month. The teachers of the experimental group
downloaded media files, watched TV shows, movies, video clips, etc. on the computer, shared media files
with other users several times a day on average, while the teachers of the control group did that several
times a month.
The teachers of the experimental group checked text messages on the phone, sent and received them,
used their mobile phone during classes at work once an hour on average, while the teachers of the control
group did so once a week. The primary school teachers of the experimental group played digital games
several times a day on average, while the teachers of the control group several times a month. The
teachers of the experimental group had an average of more than 500 friends in social networks at the time
of the study, while the teachers of the control group had less than 100 friends. The development of digital
technologies has changed the format of communication. Active smartphone users used phone calls less
(several times a day), and less active users of digital technologies made a phone call once an hour on
average. The availability of digital technologies and their wide functionality made active users watch TV
programmes on a smartphone or computer, while watching them on TV once a week on average. On the
contrary, less active users of digital technologies watched TV shows on TV once a day on average.
Table 2.
Results of assessment of attitudes towards digital technologies
Subscale
Control group
Experimental group
Maximum score
for the subscale
M
SD
M
SD
Positive attitude
12.1
4.7
25.3
4.1
30
Anxiety/ dependence
8.9
3.6
10.7
2.9
15
Negative attitude
13.4
2.8
4.1
1.6
15
I prefer to focus on
another assignment
9.2
3.5
14.6
2.7
20
As Table 2 shows, the teachers of the experimental group mostly agreed with the importance of Internet
access at any time and closely followed the development of digital technologies. The vast majority of
teachers included in the control group did not consider it important to be able to get information from the
Internet at any time when such a need or desire arose. They also disagreed with the importance of following
the latest trends in the development of digital technologies. Among the teachers of the experimental group,
greater anxiety and dependence on digital technologies was found than in the control group (the average
score for the three items of the “Anxiety/dependence” subscale was 10.7 and 8.9, respectively). It was
found that the participants of the control group believed that technology takes a lot of time, complicates
the lives of users and isolates people from society (average score of 13.4). The teachers of the experimental
group held the opposite opinion (average score of 4.1). The last subscale of Table 2 showed how teachers
work on performing several tasks. In the experimental group, teachers preferred to perform tasks in parts,
while switching attention from one task to another from time to time (14.6 points, compared to 9.2 in the
control group).
Figure 1 presents the results of assessing digital self-efficacy perception by primary school teachers
according to the scale (Howard, 2014).
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Figure 1.
Perception of computer self-efficacy by primary school teachers
As Figure 1 shows, the frequent use of digital technologies by teachers in everyday life and in the
educational process contributed to their confidence in their own abilities to perform various operations and
tasks on a computer, laptop, tablet, smartphone, etc. Primary school teachers included in the experimental
group showed almost twice as much confidence in their own abilities when using digital technologies. They
more persistently performed tasks of varying complexity using digital technologies. The experience of
unsuccessful use of digital technologies did not stop the teachers of the experimental group, but forced
them to work even harder on solving them.
0 1 2 3 4 5
I can always solve a complex digital problem if I try hard enough.
If my computer hangs, I can find a way to get what I want.
I find it easy to achieve my goals thanks to digital technology.
I am confident that I will be able to effectively deal with
unexpected events associated with the use of digital technologies.
I can solve most digital problems if I put in the effort.
I can stay calm when faced with the challenges of using digital
technology because I can rely on my abilities.
When I'm faced with a digital technology challenge, I can usually
find several solutions.
I can usually solve any digital application problem that I face.
Failure to use digital technology makes me try harder.
I am a confident person when it comes to doing digital work.
There are a few things I can't do digitally.
I can persevere any task related to the use of digital technologies
ЕГ
КГ
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Table 3.
Results of assessment of motivation according to MSLQ
Question no.
Control group
Experimental group
M
SD
M
SD
1.
3.8
1.1
4.9
0.9
2.
4.5
1.6
4.7
1.3
3.
3.4
0.8
2.8
0.7
4.
2.7
0.9
4.1
0.8
5.
3.9
0.7
5.2
0.8
6.
3.1
0.8
4.9
0.9
7.
3.4
0.8
5.0
0.8
8.
3.7
1.2
4.9
1.1
9.
3.6
0.7
4.3
1.2
10.
2.7
0.8
3.5
0.9
11
2.9
0.7
4.4
0.7
12.
3.2
0.9
2.5
0.9
13.
2.8
1.0
3.7
0.8
14.
3.3
0.7
4.1
0.8
15.
3. 8
0.9
4.6
0.9
16.
3.1
0.8
3.8
0.7
17.
3.6
1.1
5.4
1.3
18.
3.9
1.1
4.8
1.0
19.
3. 2
1.0
4.5
1.1
20.
3.1
0.9
2.1
0.8
21.
2.9
0.9
4.0
0.9
22.
4.6
0.7
2.3
0.8
23.
3.3
0.8
5.8
0.8
24.
2.9
1.1
4.6
1.1
25.
3.5
0.9
4.7
0.7
26.
5.4
0.9
3.4
0.9
27.
4.7
0.7
2.9
0.8
28.
3.8
0.8
5.1
0.8
29.
3.2
0.9
4.3
0.9
30.
3.7
1.1
4. 8
1.0
31.
2.4
1.0
3.5
0.9
32.
2.1
0.8
3.3
0.8
33.
3.4
0.9
4.1
0.8
34.
3.6
0.8
4.7
0.9
35.
2.9
0.9
4.2
1.1
36.
3.3
0.9
4.8
0.8
37.
4.8
0.8
2.5
0.9
38.
4.9
0.8
2.8
0.8
39.
2.3
1.0
4.9
1.2
40.
2.8
1.1
4.7
1.0
41.
3.1
1.2
4.5
0.9
42.
2.9
0.8
3.2
0.8
43.
3.6
0.8
4.8
0.7
44.
2.7
0.9
4.6
1.1
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As Table 3 shows, updating the educational content in primary school with the help of digital technologies,
which was introduced during the experiment, had an impact on students’ motivation. They were more
eager to learn new material thanks to the interesting and relevant content. They passed the test with more
confidence, were less nervous about the results they might get. They were interested in the learning
process. Students understood the connection between already familiar information and new information.
They were able to identify the main idea from what they read or heard. They did not leave the material
unlearned, even if it seemed difficult to them at first glance, they tried to learn it until they fully understood
the topic. When studying new material, students were less distracted by something secondary, usually
listened carefully and tried to understand everything they heard. They read carefully, if they had a question
they reread it again, leaving no questions without answers. The calculation of the Cohen’s ratio, which
was more than 1.0, showed that there was a high effect of updating the content of educational branches
of primary school on enhancing students’ motivation. The Pearson correlation coefficient ranged from 59
to 160.
The influence of the updated content of the educational branches of primary school on students’ learning
outcomes was also studied. Table 4 presents the results of the final control of students’ academic
performance conducted after the end of the pedagogical experiment.
Table 4.
Results of final control of students’ academic performance
Control group
Experimental group
M
SD
M
SD
6.9
2.4
7.8
2.2
Мах = 12
Мах = 12
Medium level
Sufficient level
Updating the content of the educational branches of primary school also had an impact on student learning
outcomes. In particular, the final assessment of students’ academic performance after two years of
conducting a pedagogical experiment related to the introduction of updated content of the educational
branches of primary school found that the average value of the level of knowledge, skills and abilities
achieved by students in the experimental group increased significantly compared to the control group. The
average score according to the results of the final control on the 12-point evaluation system in the
experimental group was 7.8 points (sufficient level), in the control group 6.9 (medium level). The
calculation of Cohen’s coefficient indicated a high effect of updating the content of the educational branches
of primary school on the results of students’ academic performance. It was 1.1 for the experimental group,
and within 0.6 for the control group, which indicates a medium effect; χ2=118.
During the research, the weighted sum of the squared deviations of the group averages from the overall
average the intergroup variance d was obtained using mathematical methods. It was determined by
the heterogeneity of the sample because of conducting of a pedagogical experiment in different groups,
which included students from different general secondary educational institutions. The root-mean-square
deviations from the mean for the same studied parameter in different primary educational institutions
included in the sample were different. The intergroup variance, which describes the fluctuations of these
groups, and the intragroup variance, which describes the fluctuations caused by random factors not taken
into account, were not equal, which is evidence of the invalidity of the null hypothesis
.
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Marianna Ostrovska, Ivan Vasylykiv, Eva Gaboda, Ihor Bopko, Oksana Fentsyk
5. Discussion
This study showed that about 60% of primary school teachers were active users of digital technologies.
They used their smartphones at least once an hour for various purposes: checking messages, e-mail, social
networks, sharing files, photos, media, etc. Research conducted, for example, in Africa found that 80% of
teachers know about digital technologies, computer equipment, mobile phones, electronic devices, the
Internet, and social media. All 100% of the interviewed teachers indicated that in the schools where they
work, the technical equipment: computers, laptops, multimedia projectors and an Internet network are
available for teachers, not students (Jannah et al., 2020). The vast majority of teachers plan the educational
process, prepare educational materials, conduct evaluations and solve administrative issues with the help
of digital technologies. A survey of Swedish teachers showed that less than a third of them believe in the
positive impact of digital technologies on the effectiveness of the educational process (Agélii Genlott et al.,
2019). A total of 20% of respondents consider them harmful in pedagogical practice.
The pedagogical experiment carried out in this work, which involved 36 teachers and 793 students, revealed
that the educational content of the elementary school updated through the use of digital technologies had
a high effect on students’ motivation and academic performance. Research conducted among 3,721
schoolchildren found that standard methods were less effective in teaching students to read compared to
blended method that included the use of digital technologies (Macaruso et al., 2020). Although some
contradictions were found in the teachers’ attitude towards traditional teaching and involving digital
technologies. Some teachers believe that traditional teaching will be more effective until teachers have
sufficient digital literacy.
The study of the impact of computer games on the learning motivation of primary school students, their
success and attitude to learning and school was carried out on the example of 90 students of public primary
educational institutions. A change in the learning motivation caused by the use of computer games was
found, but no changes in the attitude towards the lessons were observed (Sabirli & Çoklar, 2020). It was
also established that the thinking of children who play computer games is significantly different from the
thinking of those who do not. Besides, a connection was established between technology and creativity, as
well as cooperation in education (Aguilar & Pifarre Turmo, 2019).
Thanks to an 8-week experiment conducted among 135 students of the third grade of an elementary
school, it was established that digital technologies contributed to the development of knowledge in
mathematics and increased accuracy of arithmetic calculations (Christopoulos et al., 2020). The educational
environment, which needed changes at the beginning of the experiment, was important.
A survey of 336 elementary school students in Korea showed that more than 95% of them had experience
interacting with virtual and augmented reality (Suh & Ahn, 2022). The positive impact of the latter on the
success of students was found. Socio-emotional and motivational functioning is associated with the socio-
digital participation of schoolchildren (Hietajärvi et al., 2019).
Limitations
This study had a sample limitation (students of grades 1-2). At the same time, it was not taken into account
whether students attended preschools. Moreover, the results of the study had a certain sensitivity to the
time of the pedagogical experiment and the situation surrounding education in Ukraine (pandemic and war)
in the studied period of time.
Revista de Tecnología de Información y Comunicación en Educación • Volumen 17, N° 3. Julio-septiembre 2023
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6. Conclusions
The rapid spread of information promoted by the rapid development of digital technologies makes it
obsolete in just a few years. Therefore, the issue of synchronous updating of the content of educational
materials in educational institutions in order to support students’ interest in learning is urgent. The research
conducted in this work showed that more than half of the teachers were active users of digital technologies.
They often exchanged files, used social networks, and searched for the necessary information. The teachers
emphasized the importance of access to the Internet anytime, anywhere as they used digital technologies
to streamline the learning process. The conducted pedagogical experiment on updating the content of the
educational branches of primary school carried out through the use of digital technologies revealed an
increase in students’ interest in learning and their enhanced motivation. It also had a positive effect on
reducing their anxiety before tests and persistence on the way to understanding new educational material.
The updated content of the educational branches also enabled to increase the performance of elementary
school students. The results of this research can have theoretical and practical significance, as they
complement the existing knowledge of primary school pedagogy and can be used to improve the
effectiveness of the educational process of primary school with the involvement of digital technologies to
update the content of the educational branches.
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