DOI: https://doi.org/10.46502/issn.1856-7576/2024.18.03.11
Cómo citar:
Molodovska, Y., Vainola, R., Lisnevska, N., Biriuk, L., Kostenko, L., & Bosyi, O. (2024). Use of interactive technologies in an innovative educational environment. Revista Eduweb, 18(3), 134-156. https://doi.org/10.46502/issn.1856-7576/2024.18.03.11
Uso de tecnologías interactivas en un entorno educativo innovador Yuliia Molodovska
https://orcid.org/0009-0006-0042-2109
WoS Researcher ID: KSM-9231-2024
julia859999@gmail.com
Graduate Student of the Department of Pedagogy and Educational Management, Odesa Regional Academy of In-Service Education of the Odesa Regional Council, Ukraine.
Roman Vainola
https://orcid.org/0009-0003-5872-5194
WoS Researcher ID: KTI-0256-2024
dungeon.master3001997@gmail.com Postgraduate Student of the Department of Primary Education and Innovative Pedagogy, Drahomanov Ukrainian State University, Ukraine.
Nataliia Lisnevska
https://orcid.org/0000-0001-7910-7932
WoS Researcher ID: HDO-4312-2022
lisnevsky.nv@gmail.com
Candidate of Pedagogical Sciences, Associate Professor, Associate Professor of the Department of Theory and Methodology of Preschool Education, Oleksandr Dovzhenko Hlukhiv National Pedagogical University, Ukraine.
Liudmyla Biriuk
https://orcid.org/0000-0003-4940-4228
WoS Researcher ID: EMI-9458-2022
biryuuk.51@gmail.com
Doctor of Pedagogical Science, Professor Primary Education Pedagogy and Psychology Department, Oleksandr Dovzhenko Hlukhiv National Pedagogical University, Ukraine.
Larysa Kostenko
https://orcid.org/0000-0003-2930-7404
WoS Researcher ID: GNM-8992-2022
shkoda44@ukr.net
Doctor of Pedagogical Sciences, Associate Professor of the Department of Pedagogy and Special Education, Volodymyr Vynnychenko Central Ukrainian State University, Ukraine.
Oleksandr Bosyi
https://orcid.org/0000-0002-8849-3932
WoS Researcher ID: IRZ-0341-2023
obosyi@cuspu.edu.ua
Postgraduate student of the Department of Pedagogy and Special Education, Volodymyr Vynnychenko Central Ukrainian State University, Ukraine.
Recibido: 02/08/24
Aceptado: 10/09/24
Abstract
The article analyzes the content and system of interactive technologies in an innovative educational environment, substantiates the components of interactive technology, and reveals the main pedagogical idea and main requirements in the mode of interactive technology for successful learning. Types of active methods in the mode of interactive technology are grouped and analyzed for successful learning and stimulation of the natural activity of students. Ways of creating an innovative educational environment in a higher education institution in the mode of interactive technology are shown. The most effective technologies that we recommend in the interactivity mode have been analyzed. The stages of development of interactive learning technology in the innovative educational environment of a higher school are shown. The impact of the active implementation of information and communication technologies, modern digital tools, and new technological means of learning on the possibilities of using interactive technologies in an innovative educational environment is proven. This is due to the need for innovative training of a generation of new specialists capable of competently and quickly applying the results of scientific and technical progress in professional and educational activities, in particular, the Internet, web technologies, smartphones, digital educational platforms, cloud services, electronic educational resources, artificial intelligence, and other modern devices.
Keywords: interactive technologies, interactive learning methods, innovative educational environment, the innovative position of a specialist, innovative activity.
Resumen
El artículo analiza el contenido y el sistema de las tecnologías interactivas en un entorno educativo innovador, fundamenta los componentes de la tecnología interactiva y revela la idea pedagógica principal y los principales requisitos en el modo de la tecnología interactiva para un aprendizaje exitoso. Se agrupan y analizan los tipos de métodos activos en la modalidad de tecnología interactiva para lograr un aprendizaje exitoso y estimular la actividad natural de los estudiantes. Se muestran formas de crear un entorno educativo innovador en una institución de educación superior mediante la tecnología interactiva. Se han analizado las tecnologías más efectivas que recomendamos en el modo interactividad. Se muestran las etapas de desarrollo de la tecnología de aprendizaje interactivo en el entorno educativo innovador de una escuela superior. Está comprobado el impacto de la implementación activa de tecnologías de la información y la comunicación, herramientas digitales modernas y nuevos medios tecnológicos de aprendizaje sobre las posibilidades de uso de tecnologías interactivas en un entorno educativo innovador. Esto se debe a la necesidad de una formación innovadora de una generación de nuevos especialistas capaces de aplicar de manera competente y rápida los resultados del progreso científico y técnico en actividades profesionales y educativas, en particular, Internet, tecnologías web, teléfonos inteligentes, plataformas educativas digitales, la nube. servicios, recursos educativos electrónicos, inteligencia artificial y otros dispositivos modernos.
Palabras clave: tecnologías interactivas, métodos de aprendizaje interactivos, entorno educativo innovador, posición innovadora de un especialista, actividad innovadora.
Introduction
New requirements for the content, organization of the learning process, and the entire educational environment shape modernity, changing the essence of education and its results. Interactive technologies make it possible to make the educational process more interesting and active, based on the personal expression of education seekers and teachers and their active interaction. This makes it possible to shift the emphasis on the development of innovative activities of education seekers and their ways of thinking from simple assimilation of information.
The leading idea of modern training of a creative and innovative personality is the promotion of the development of natural gifts, qualities, success, and intellectual capacity; formation of intellectual potential; adjustment to further active, creatively conscious self-activity, which satisfies their aspirations for the manifestation of personal qualities, self-realization, meets the spiritual needs of a person. This creates an effective method for identifying and forming the student's creative potential and comprehensive personality development, which is possible only by creating a subject-subject model of learning in the educational process, where the main importance is given to the use of interactive learning methods (Yermolenko, 2022).
Modern science is characterized by the search for interactive technologies, the creation of conditions for innovation aimed at the development and formation of a whole, free, creative, competitive personality capable of adaptation, socialization, and self-realization in society, and also creates conditions for revealing the essence of innovative approaches in the educational process and taking into account in their implementation of the main influential components.
Innovative pedagogical activity creates new norms of individually directed, personal, and creative activity of the teacher, associated with the refusal of learning from stereotypes, and develops pedagogical interactive technologies that are implemented in innovative educational activity. Nowadays, this is becoming especially important because the priority of the state policy of society is the optimization of professional training with an emphasis on the result, not on the evaluation of the learning process, not on the duration of learning, but on its quality (Kolisnyk-Humeniuk, 2018).
The variety of innovative technologies includes interactive technologies that involve the interaction of all participants in the educational process, which is carried out using methods that activate pedagogical communication as an equally active intersubjective interaction. Interactive technologies help to intensify independent creative and research work, which contributes to the development of student's creative abilities and cognitive activity.
The experience accumulated today in Ukraine and abroad proves that interactive learning technologies contribute to the intensification of the educational process and the activation of the educational and cognitive activities of students. This is manifested in the need to analyze educational information, creatively approach learning material and therefore make learning more accessible; independently find possible resources to solve problems; develop a strategy for achieving goals and plan specific actions; learn to formulate one's own opinion, express it correctly, prove one's point of view, argue and discuss; learn to listen to another person, respect an alternative opinion; simulate various social situations, enrich one's own social experience through inclusion in various life situations and experience them; learn to build constructive relationships in the group, determine one's place in it, avoid conflicts, resolve them, seek compromises, strive for dialogue; find a joint solution to the problem; to develop the skills of project activity, independent work, and the implementation of creative ideas.
The democratic development of Ukraine led to the restructuring of the system of primary, secondary, and higher education, the development of new programs to improve the conditions and learning outcomes of schoolchildren, and the professional training of teaching staff. In educational documents, emphasis is placed on the development of innovative educational technologies in the educational process to ensure the transition of education to a new, person-oriented paradigm.
The development of interactive technologies in an innovative educational environment is currently an urgent issue of theory and teaching methods in the educational process. Based on this, we considered the following questions in the article:
Literature Review
Many world-class scientists have devoted their work to the problem of using interactive technologies in an innovative educational environment.
S. Sysoieva (2011) compiled her research into a teaching methodical guide for teachers of non-formal, formal, and informal education systems, for teachers of postgraduate education institutions and institutions of higher education, and for scientists who are interested in education problems. The scientist considered the concept of "interactivity", revealed its essence; built an andragogical model of interactive learning; considered the criteria for the effectiveness of interactive technologies in the field of education; singled out and showed the advantages of elements of interactive technologies – active forms and methods of learning; painted examples of the use of the case method; substantiated the importance of educational opportunities of common distance learning systems, made their comparative analysis.
O. Demyanchuk & I. Adamovych (2020) devoted their research to the study of the peculiarities of the theoretical foundations of the use of interactive technologies in the educational process of higher education institutions and their structure, in particular, in the context of innovative processes, the scientists revealed the content of interactive learning technologies and the organization of educational activities that take place with the help of interactive learning technologies in the environment of institutions of higher education, using interactive methods as a means of increasing the efficiency of the educational process of higher education.
The result of the author's research is the disclosure of the main classification characteristics of interactive technologies in the process of communication; the content and the essence of the process of their use are outlined; the development of practical aspects and theoretical foundations of the use of interactive technologies in the educational process is proposed; a brief analysis of the discovery and development of the problem by scientists is made. I. Khomyuk, V. Petruk, O. Holiuk, & V. Khomyuk (2020) revealed the main approaches and directions to innovative activity in the modern educational space and showed its conceptual foundations in pedagogical innovation; presented the practical aspects of the effective implementation of innovative modern technologies, which shows the orientation towards the implementation of an innovative approach in higher education. In the study of the importance of interactive learning technologies, scientists put the main emphasis on system-structural and problem-target methods, as well as the diagnostic method of processing and analyzing scientific works, generalization, comparison, systematization, and synthesis in the works of scientists.
The theoretical aspects of the development of educational interactive learning technologies were presented by L. Rebukha (2022), in particular, the foreign experience of the development of interactive learning technologies was analyzed, and the trends in the development of modern innovative technologies were considered. Methodological principles of interactive learning technologies are revealed. In the system of higher education, innovative learning technologies are characterized, in particular, interactive learning technologies, distance and media learning technologies, technologies of a personally oriented educational process, and technologies of creative personality formation as innovations in the educational process of a higher school.
This problem is also solved by I. Konovalchuk (2014) in his research, in particular, he examines the technological and theoretical foundations of the implementation of innovations in educational institutions by analyzing the problem in practice, and the theory of education determines the essential signs of the readiness of innovative educational institutions to implement and accept innovations, substantiates the algorithms of examination and the developed conceptual and content model of the technology of implementing innovations, monitoring, and designing innovations, highlights the competence characteristics of the teacher as a subject in innovative activity, reveals the stages of the experiment and shows the dynamics of the development of the phenomenon under study.
Scientists have proven that the introduction of interactive pedagogical technologies in institutions of higher education promotes the development of students' creativity, initiative, and creativity independence and creates conditions for subject-subject interaction in the professional training of future specialists.
The use of interactive technologies in an innovative educational environment is not sufficiently disclosed in scientific and practical research.
Analysis of scientific research and study of the modern state of the organization of the educational process testified to the presence of contradictions that require effective solutions, in particular, between:
The relevance of the specified problem, the insufficient level of its study in pedagogical theory and practice, and the need to overcome the identified contradictions determined the choice of the topic of the article.
The aim of the study. Show the importance of using interactive technologies in an innovative educational environment.
Methodology
The methodological principles of the research are leading provisions of the theory of scientific knowledge; general scientific principles of historicism, systematicity, and scientificity; conceptual provisions of pedagogical, psychological, and sociological sciences; ideas of experience based on the simultaneous study of pedagogical, socio-cultural and economic phenomena; philosophical and pedagogical ideas of the development of modern education.
Various methods were used to achieve the goal of the research, namely: theoretical: general scientific (synthesis, analysis, comparison, classification, generalization and systematization) – in order to clarify the essence of the basic concepts of the research; analysis (in psychological and pedagogical theory and in practice) of the state of the problem under investigation; substantiation of content-methodical provision of training of specialists for the use of interactive technologies in an innovative educational environment; empirical: diagnostic (interview, psychological-pedagogical observation, questionnaire, self-assessment methods) – to determine the readiness of specialists to use interactive technologies in an innovative educational environment; pedagogical experiment; summarizing one's own pedagogical experience – to check the effectiveness of content-methodical training of specialists for the use of interactive technologies in an innovative educational environment; statistical (methods of mathematical statistics) – for analysis and processing, establishment of scientific reliability of quantitative and qualitative indicators of experimental research.
The implementation of the pedagogical experiment was carried out in three stages: preparatory, main, and final.
At the preparatory stage, the purpose and tasks of the research were defined, the experimental plan was developed, methods of measurement and processing of results were selected, control and experimental groups were selected, and their homogeneity was checked.
At the main stage, an experiment was conducted.
At the final stage, the results of the experiment were analyzed, their reliability was confirmed, and conclusions were drawn about the pedagogical effect of the experiment.
The reliability and validity of the obtained results and the objectivity of their evaluation were ensured by the methodological validity of the initial positions and the qualitative mechanism of the assessment of the quality under study, the use of a complex of complementary research methods, and the involvement of a group of respondents from a higher educational institution in the analysis of its results.
Research relies heavily on the accuracy and reliability of the data. In the framework of research work, the quality of data collection and analysis not only adds weight to the research but also contributes to the formation of sound conclusions, which is the key to academic success.
The following digital data collection tools were useful in the study:
When determining the sample of subjects, the general specificity of the research subject was taken into account. The total volume of the sample is 158 subjects. When forming the sample, the criteria of meaningfulness, representativeness, and equivalence were taken into account. The sample was formed by random selection using the technical procedure for calculating the selection step.
The experiment was conducted in Drahomanov Ukrainian State University, Oleksandr Dovzhenko Hlukhiv National Pedagogical University, Volodymyr Vynnychenko Central Ukrainian State University. The conduct of the experiment is permitted by the scientific councils of the universities in order not to violate ethical considerations in institutions of higher education.
During the experimental work, we created a program for the use of interactive technologies in an innovative educational environment of a higher school, where we involved all members of the teaching staff in the processes of change, which contributed to the realization of the main tasks of personality development.
Research and experimental work showed that the leading role in the implementation of innovations aimed at the formation of a creative personality and the development of its individuality is performed by the teacher at the level of an educational institution, under whose leadership it is necessary to carry out the process of innovative training of specialists to solve ways of using interactive technologies in an innovative modern professional environment. During the survey, the level of readiness of students of graduation courses and teachers of a higher education institution to use interactive technologies in an innovative educational environment of a higher school was studied. Respondents were allowed to single out several items of answers during the questionnaire.
The implementation of interactive technologies in the innovative space of a higher school forms the innovative position of a specialist and contributes to the readiness of future specialists for innovative activities during their lifetime.
To assess the homogeneity of experimental and control data, statistical processing was performed using MS Excel and SPSS (Statistical Package for Social Science).
Results and Discussion
Content and system of interactive technologies in an innovative educational environment.
Active learning is interactive because it allows it to teach its participants in cooperation. The experience of each participant, his knowledge, and the learning process, in this case, are extremely valuable.
"Interactive – means the ability to interact or be in the mode of conversation or dialogue with something (for example, a computer) or someone (a person). Therefore, interactive learning is, first of all, dialogic learning, during which the teacher and student interact" (Lalak, 2011).
The value for the teacher is that interactive learning allows him to rationally use class time and, at the same time, allows the student of higher education to express himself in the educational process and during independent work. Therefore, the use of modern interactive learning technologies – educational technologies in higher education classes will make classes innovative and meaningful, and the teacher, at the same time, easily involves students of higher education in the learning process (Yermolenko, 2022).
O. Pometun & L. Pyrozhenko (2004) note: "The essence of interactive learning is that the learning process takes place under the conditions of constant, active interaction of all students. This is co-learning, mutual learning (collective, group learning in cooperation)...". The essence of this definition suggests that interactive learning technology has:
Having analyzed the modern scientific achievements of researchers, we claim that interactive technology in an innovative educational environment can be interpreted as:
The main interactive technologies in the innovative educational environment include person-oriented and project-based learning, technologies of individualization of the learning process, group learning activities, games, integrated research, networks, and multimedia learning technologies (Khomyuk et al., 2020).
Components of interactive technology, the main pedagogical idea, and the main requirements in the mode of interactive technology for successful learning.
Speaking about interactive technology in an innovative educational environment as a system, let's consider the main components it contains:
The main pedagogical idea of using interactive technologies in an innovative educational environment is the actualization of basic knowledge, the activation of the mental activity of students of higher education, the provision of an opportunity to independently understand the meaning for the practical use of acquired knowledge, the cultivation of a positive attitude towards the subject, the individualization of the educational process.
Interactive learning technologies in an innovative educational environment provide for the organization of cooperative learning, when each member of the group makes a unique contribution to common achievements, turning into group individual tasks, the efforts of each member of the group are necessary for the success of the entire group. The skillful use of interactive technologies in an innovative educational environment makes it possible to change the forms of habitual activity, relieve nervous tension, and focus on the main problems that require priority attention.
Let's consider the main requirements in the mode of interactive technology for successful education of students in higher education:
Types of active methods in the mode of interactive technology for successful learning.
Introductory methods. Introductory methods in the mode of interactive technology make it possible to create an atmosphere of trust and goodwill for successful learning. The preliminary meeting takes place in the introductory part with the trainer, the tasks, and the purpose of the training, an introduction is made between the participants of education in the mode of interactive technology for successful training, the rules of the training, and a survey of their expectations. Introductory methods offer "warm-up" exercises (icebreaking), exercises that unite and adjust the group to cooperation and a friendly atmosphere. In the format of such exercises, acquaintance takes place, and expectations are gathered.
Key methods are those that offer a solution to the main problem of the training or class. It can be interactive lectures, discussions, role-playing games, brainstorming, "carousel", cases, etc. It is important to alternate different types of key methods during the main part of the training or class – for successful training, for each subsequent stage of work, select a new method in the mode of interactive technology appropriate to the task. It is worth highlighting the rights to problematization among the key methods. Their purpose is to emphasize the ambiguity and actualize the experience of the participants regarding this problem, the relevance of the solution, and the complexity of the problem to increase cognitive interest in the raised topic. Part of the problematization function is solved by the parallel recording on the flip chart and the collection of expectations from the participants of the training in the mode of interactive technology. It can also be experiments, business games, or cases that emphasize the problem and "expose" the problem.
The final methods combine the results into a general structure, sum up the training session in the mode of interactive technology, and help to highlight the main results of interactive work for successful training. At the final stage of the training or class in the mode of interactive technology for successful learning, the following occurs:
Auxiliary methods – attention-enhancing techniques or energizers are used in cases of:
Auxiliary methods in the mode of interactive technology set up productive cooperation and unite for successful learning. There should not be many of them, but their use is mandatory if the effectiveness of the group’s work decreases due to the monotony of tasks, lack of attention, fatigue, and intensive or long-term intellectual activity (Yermolenko, 2022).
The use of interactions in the mode of interactive technology for successful learning and stimulating the natural activity of students.
Learning is not only the content, thanks to which the participants of the educational process in the mode of interactive technology acquire knowledge and skills, but also the process that, with the aim of successful learning and stimulating the natural activity of students, can make this path easier for them. The use of interactive methods in the mode of interactive technology will be successful only when a correspondingly friendly atmosphere is created. Therefore, to successfully study and stimulate the natural activity of students, integration games are an integral element of every innovative class and training.
In the mode of interactive technology, for successful learning, it is necessary to use interactions, which determine the interactivity of the educational process and are aimed at stimulating the natural activity of students, namely:
All the mentioned factors in the mode of interactive technology to reveal the natural activity of the individual encourage students to form a professional mentality, self-determination, personal development, social identification, and personalization, which is of particular significance for specialists who are constantly in interpersonal interaction with clients in the process of professional activity.
Interactive learning, which has an integrative character, incorporates elements of innovation based on enhanced interpersonal interaction aimed at successful learning and stimulation of the natural activity of students, activation of independent, educational, cognitive, and communicative activity, characterizes it as an innovative process in higher education and determines the main direction pedagogical transformations (Kozmenko et al., 2022).
Creating an innovative educational environment of a higher education institution using interactive technology.
Innovative updating of the educational system in the mode of interactive technology ensures the growth of personal potential as teachers and students of higher education promote the expression of individuality and self-improvement. In the mode of interactive technology, the teacher must possess teaching methods, know his subject, orient himself in modern social and political life, and have knowledge in related scientific fields. Taking into account the specifics of educational activity, the specifics of the professional training system of competitive specialists, the content of teacher training for innovative pedagogical activity, the specifics of becoming a teacher as a subject of innovative activity, the creation of an innovative educational environment of a higher education institution for successful teaching students and stimulating their natural activity. Such an educational environment of a higher school should be built with the help of forming the image of "I am a future competitive specialist", on the assimilation of innovative professional activity of the individual, on self-knowledge as an individual, the ability of the individual in professional activity, understanding of the intellectual and spiritual foundations of success. The growth of the personal potential of the higher school teacher will ensure successful learning and stimulation of the natural activity of students in the mode of interactive technology, innovative renewal of the entire educational system, and will contribute to the self-improvement of all participants in the educational process.
Innovative learning in the mode of interactive technology in higher education encourages students in all types of educational activities to an active position, initiative, development of abilities, creative approach, associative thinking; involves the independent creation, acquisition, construction of competencies, skills, and knowledge, which significantly increases the success of education and stimulation of the natural activity of students, the effectiveness of professional training; increases the need for self-improvement and artistic and creative self-realization; engages students in creativity; reveals natural data laid down by nature; develops creative activity; produces aesthetic taste; forms artistic thinking.
Innovative learning in the mode of interactive technology contributes to the formation of the ability to independently analyze and evaluate information, a more conscious and significantly deeper understanding of the essence of what is learned, to defend one's point of view with arguments, formulate conclusions, respect an alternative opinion, listen to others, build constructive relationships with its members and determine one's place in the team, work in a team. This makes it possible for all participants of the educational process to realize the idea of cooperation, contributes to providing an atmosphere of psychological comfort, and teaches them constructive interaction. The organization of such training in the mode of interactive technology involves the systematic application of specific technologies, methods that implement successful training, and stimulation of the natural activity of students with the help of these approaches (Yakymenko et al., 2023).
We recommend the following most effective technologies in the interactivity mode, with the aim of successful learning and stimulating the natural activity of students:
Using role-playing games and modeling life situations based on the analysis of the relevant situation and circumstances, students come to a joint solution of problems. Interactive learning with the aim of competitiveness and stimulation of the natural activity of students contributes to the creation of an atmosphere of cooperation and interaction, the development of values, and the formation of a complex of skills and abilities (Marrero-Sánchez & Vergara-Romero, 2023).
The organization of innovative learning in the mode of interactive technology with the aim of successful learning and stimulating the natural activity of students is significantly more difficult than the traditional one, but its educational results are significantly higher. The successful implementation of the use of interactive technologies in an innovative educational environment requires systematic work, during which it is necessary to:
It is important that the nature of innovations, in particular, the use of interactive technologies in an innovative educational environment, reflects the needs of students, the training of specialists, and social requirements, taking into account the specifics of a specific institution of higher education. The innovative activity itself through the use of interactive technologies in the innovative educational environment of a higher school requires proper organizational work: analysis and practical verification of interactive methods by competent experts, which are used during the educational process: collection, accumulation, use, systematization and processing of information about innovations; determination of the mechanism of practical implementation of innovative processes and their resource justification; development of provisions, programs, projects regarding the definition of the control system and implementation of innovative processes, their evaluation according to the specified criteria.
Describing the content of innovation and the ways of using interactive technologies in the innovative educational environment of a higher school, it is necessary to take into account the basic managerial actions, which include the functions of coordination, forecasting, analysis, organization and planning, and control. All these processes need to be updated through the use of interactive technologies for the scientific and methodological support of student training in an innovative educational environment of a higher school then the indicator of the quality of innovation will be an increase in the effectiveness of educational activities through the use of interactive technologies of an innovative educational environment of a higher school.
The innovative function of university education based on images of innovative activity ensures the disclosure of creative possibilities of the socio-cultural mechanism through the use of interactive technologies in the innovative educational environment of a higher school and the development of new types of behavior of students of higher education.
The training of future specialists through the use of interactive technologies in the innovative educational environment of a higher school should be considered as a system that is holistic and is built on competence, phenomenological, cultural, systemic, innovative, axiological, personally oriented, contextual, humanistic, acmeological, creative approaches, organic combination of innovative and traditional methods, forms, means of education.
In the training of future specialists, in connection with the transition to the competence approach, there is a need to change the forms, technologies, and methods of conducting classes, which allows avoiding the consequences of inconsistency in education, which do not ensure the practical and effective preparation of specialists. This activates the use of interactive technologies in the innovative educational environment of the higher school, which means fundamental changes in the educational process. The conceptual principles of training future specialists through the use of interactive technologies in the innovative educational environment of a higher school is a dynamic, complex system of theoretical, methodical, and methodological measures aimed at improving the values, content, and norms of a specialist's professional activity (Drozich et al., 2023).
When creating an innovative educational environment of a higher education institution in the mode of interactive technology, innovative processes in the education system are implemented as purposeful changes in conditions, goals, means, content, forms of activity, methods that are characterized by a high potential for increasing the efficiency of activities, the novelty in certain areas. In this context, the higher school implements new learning technologies, including project methods, computer and distance learning, and interactive methods.
The leading conceptual idea of training future specialists in the mode of interactive technology of an innovative educational environment of a higher education institution is based on the premise that the professional training of a future specialist should be directed in an innovative educational environment to the formation of the ability for subject-subject interaction in the direction of formation individual readiness for innovative activity (Kolisnyk-Humeniuk, 2018).
Improving the quality of the educational process of the higher school in the mode of interactive technologies.
Interactive technologies, which are developing and emerged on the border of methodology, general innovation, history, and theory, belong to the system of scientific, general, and pedagogical knowledge and are aimed at ensuring the formation of a holistic creative personality, the effectiveness of the learning process, the formation of creative qualities and various methods of creative activity, with to increase the level of professional skill and professional competence. The conditions for the manifestation of creativity are the presence of a creative process, a creative personality, and a creative environment (Budnyk et al., 2022). The use of interactive technologies in an innovative educational environment has a great influence on the personality. In particular, we consider the following to be effective for the manifestation of personal creativity:
The leading feature of these technologies is the focus on the humanization of education and a deep awareness of the "uniqueness of humanity as the highest form of a person's aesthetic attitude to the world; affects the inner world of the individual, awakens the perception of beauty, stimulates the development of imaginative thinking, associative memory, and artistic imagination; creates ample opportunities for the development of interest" (Kolisnyk-Humeniuk, 2018).
Effective interactive technologies in an innovative educational environment include working out discussion questions, for example: "Scale of opinions", "Continuum", "PRESS method", "Change position", "Take a position", and others. Discussion technologies ensure that students of higher education practice the skills that contribute to human development:
Technologies for working out debatable issues contribute to the development of a person's critical and creative thinking, the expansion of the cultural worldview, and the motivation to study students of higher education (Demyanchuk & Adamovych, 2020).
The use of interactive technologies in institutions of higher education during classes promotes the activation of thinking, attention, perception, imagination, creative abilities, memory, and cognitive interests, which ensures the active development of the cognitive interest of the individual is a priority goal of the educational process and increases the success of studies, ensures physiological, intellectual full development of a person. So, we are sure that the use of interactive technologies in higher education helps to form a new style of team relations in future specialists when the transfer of information goes from everyone to everyone and not from one person to many (Kolisnyk-Humeniuk, 2018).
Stages of development of interactive learning technology in an innovative educational environment of a higher school.
The development of interactive learning technology in the educational process of a higher school takes place in the following stages:
Let's consider how the technological chain functions. By the technological card (plan), the leader of the educational process introduces certain elements at the scheduled time (learning aids, students, himself, etc.), which, according to their functions, begin to perform certain actions. The transition from one stage of the lesson to another, or one operation to another, or the execution of planned actions is controlled and coordinated by the head of the educational process. The head of the educational process receives, sends, and processes information, which allows him during the educational process to know what is happening at each stage of the technological chain and makes it possible to make timely corrections if necessary. Each action of each element is aimed at obtaining the planned result, which in its totality forms the final result in the educational process. With the results obtained, the students move on to the next lesson or the next operation, where, in the process of incorporating the technology, their competence begins to "increase" again.
When organizing training based on interactive technologies in an innovative educational environment, each participant in the educational process performs certain functions since there can be no redundant elements in the technological chain. In interactive technology in an innovative educational environment, all actions are subject to a goal, and each element is important and aimed at achieving the planned result. In addition to active participants in the educational process (students, teacher), "passive" elements in the technological chain (methods, methods, means, sources of learning) are involved, which perform their functions. In the educational process, there is a systematic organization of the interaction of all elements within the limits of interactive technology, which guarantees the achievement of the set learning goals in an innovative educational environment.
The influence of the active implementation of information and communication technologies, modern digital tools, and new technological means of learning on the possibilities of using interactive technologies in an innovative educational environment.
The active implementation of information and communication technologies in all spheres of human activity, in the innovative educational environment, and in the entire process of computerization of modern society requires updating approaches and fundamental changes to the training of competitive personnel. This is due to the need for innovative training of a generation of new specialists capable of competently and quickly applying the results of scientific and technical progress in professional and educational activities, in particular, the Internet, web technologies, smartphones, digital educational platforms, cloud services, electronic educational resources, artificial intelligence and other modern devices (Shetelya et al., 2023).
The use of interactive technologies in an innovative educational environment is implemented with the help of computer-centric unique learning technologies – these are case technologies, network technologies, etc. The key features of innovative learning are the use of various means for the exchange of educational information; the provision of two-way communication between the participants of the educational process, etc.
The improvement of the educational process in institutions of higher education has led to the emergence of new technological means of learning, in particular, tablets, dynamic visualization technologies, smart boards, mobile devices, MOOCs (Massive Open Online Courses), laptops, virtual laboratories, etc. In higher education, the use of distance learning platforms is becoming more and more common and popular. Innovative technologies bring learning to a new, fundamental, high-quality level of education (Plakhotnik et al., 2023).
We emphasize the expediency of using augmented and virtual reality applications in an innovative educational environment. Let's consider the applications of augmented and virtual reality, which should be supported in the process of project training of future specialists (Kovalenko et al., 2021):
Modernity requires humanity to master the basic forms of online communication: forums, meetings, blogs, chats, e-mails, etc. The innovative educational environment of the higher school is no exception.
Mobile communication services (Viber), instant messaging services, and social networks allow you to create communities and chats, private groups for discussing tasks, questions, topics, and information. Video conferences can be held via Skype, Zoom, Google Meet, or Microsoft Teams. The advantage of applications is the possibility of use for group and individual work, installation, and use on laptops, computers, smartphones, and tablets (Stratan-Artyshkova et al., 2022).
With the Zoom platform, you can send meeting IDs and links, organize recurring and new scheduled meetings, use chats and waiting rooms for individual work, use screen demonstrations, meeting recording functions, and interactive whiteboards.
Let's emphasize the importance of the platform for innovative learning – Google Drive, cloud storage for saving and searching for various types of files (lectures, presentations, laboratory instructions, popular science films, electronic versions of methodical and scientific literature, self-produced screencasts, etc.).
Let's consider the Google tools that are important for working in the innovative educational environment of a higher school, namely the Google Classroom Learning Management System, which allows you to evaluate and publish assignments, create audiences, communicate with students, distribute and store educational materials, and post announcements. The teacher can see who continues to work on the task and who has completed it and read the comments and questions of students.
The Google Classroom mobile application allows teachers and students to create charts or graphs without an Internet connection and provides access to assignments in offline mode in the Google Classroom mobile application.
In an innovative educational environment, the following functions can be used using Google Apps:
Personalized search in an innovative educational environment is provided by Google programs:
Google applications also relate to the organization of work in an innovative educational environment:
Experimental research.
A key point in the innovative educational environment of training specialists to solve ways of using interactive technologies to modernize the professional activity of specialists is the rejection of usual stereotypes and mastering of methods of innovative activity and ineffective methods of professional activity. The use of the latest approaches without the individual's desire for change, without reorientation to an innovative approach, will not give the expected results since modern society is characterized by the rapid development of fine and high technologies, in particular in the field of education.
During the experimental work, we created a program for the use of interactive technologies in an innovative educational environment of a higher school, where we involved all members of the teaching staff in the processes of change, which contributed to the realization of the main tasks of personality development. The unification of future specialists around a common goal gave special importance to joint creative work, increased the motivation of their activities, and united the collective to innovative activities in a team with the transition to the reformist positions of reform participants from narrow-profile views on their professional training.
Research and experimental work showed that the leading role in the implementation of innovations aimed at the formation of a creative personality and the development of its individuality is performed by the teacher at the level of an educational institution, under whose leadership it is necessary to carry out the process of innovative training of specialists to solve ways of using interactive technologies in innovative modern professional environment Modern education faces the problem of forming a specialist as a bearer of innovative culture. Such requirements require changes in the system of professional activity of the higher school.
At all stages of experimental work on a scientific and methodological problem, an experimental group of students led by teachers worked creatively. The main requirements that applied to the members of the experimental group of the higher school were creativity, personal interest, voluntariness, and the ability to change the situation. It was the members of the experimental group who developed and selected materials (questionnaires, questionnaires, tests, etc.) for internal monitoring, conducted a systematic analysis of the situation, and implemented strategies for local and modular changes in the program of using interactive technologies in the innovative educational environment of the higher school.
The next step is the transition to the practical actions of evaluating educational results from the theoretical analysis of the problems of improving the quality of education.
Discussion of the results of the pedagogical experiment We have implemented the methodology of using interactive technologies in the innovative educational environment of a higher school, analyzing and studying the conditions for the formation of an innovative teacher culture. This technique consisted of several questionnaires and tests because it is necessary to have information to monitor all aspects of the educational process:
158 respondents were diagnosed. During the survey, the level of readiness of students of graduation courses and teachers of a higher education institution to use interactive technologies in an innovative educational environment of a higher school was studied. Respondents were allowed to single out several items of answers during the questionnaire.
The result of involving respondents in the use of interactive technologies in the innovative educational environment of a higher school is, according to the respondents:
Questionnaire questions were offered to EC and CG respondents. The following answers were received.
In response to the question "Are you interested in experiments and innovations in professional activity?" got the following results:
This means that a small part of specialists do not have personal sustainable motivation.
The answers to the question "How often do you use interactive technologies in your work during the year?" were distributed as follows:
The answers to the questions indicate the readiness of specialists for innovative activities.
The next question was – "What is attractive to you about innovative activity, in particular, interactive technologies?"
The respondents chose the following answer options to the question:
The next question: "Name the main reasons that inhibit the introduction of new interactive technologies." The following answers were received.
The next question: "Name the main internal contradictions that inhibit the use of interactive technologies in the innovative educational environment of a higher school?"
Respondents consider the following to be the main internal contradictions:
We see that the respondents are aware of the goals and meaning of innovative activities, but not every respondent can confidently engage in innovative activities.
Answers to the question "Choose innovative diagnostic techniques that you are fluent in?" were important.
The answers were distributed as follows:
To the question "What do you consider the main component of success?" school teachers answered as follows:
We see that only persistent, innovative, creative individuals can be carriers of innovations, capable of self-development, reflection, self-actualization, professional self-improvement, and self-confidence.
The implementation of interactive technologies in the innovative space of a higher school forms the innovative position of a specialist and contributes to the readiness of future specialists for innovative activities during their lifetime.
The last question for the perspective of our activity was as follows: "What innovative technologies, interactive technologies, or methods would you like to master in more detail for your professional work?".
Among those named were: "Project activity", "Cloud technologies", "Methods of critical thinking", etc. The conducted analysis of the study claims that the respondents consider themselves motivated to innovative activity, participate in it.
For us to be able to show the importance of the use of interactive technologies in an innovative educational environment, we conducted a study that revealed the essence of the concept of "interactivity", found out the criteria for the effectiveness of interactive technologies in the educational field, singled out and showed the advantages of the elements of interactive technologies, proposed the development of practical aspects of use in the educational process of interactive technologies.
The conclusions we obtained during the research are relevant for the field of research because modern science is characterized by the search for interactive technologies, the creation of conditions – innovations aimed at the development and formation of a complete, free, creative, competitive personality, capable of adaptation, socialization, self-realization in society, and also creates conditions for revealing the essence of innovative approaches in the educational process. New requirements for the content, organization of the learning process, and the entire educational environment shape modernity, changing the essence of education and its results. Interactive technologies make it possible to make the educational process more interesting and active, based on the personal expression of education seekers and teachers and their active interaction.
Recommendations on research results.
Taking into account the results of the research, we concluded that future specialists must comply with the requirements for their competitiveness, namely:
It is these directions in the conditions of interactive learning that determine the strategy of building a modern system of professional training of specialists and creating a complex of optimal conditions for self-realization and self-development of students.
Conclusions
The content and system of interactive technologies in an innovative educational environment are analyzed, the components of interactive technology are justified, and the main pedagogical idea and the main requirements in the mode of interactive technology for successful learning are revealed.
In the article, we show the importance of using interactive technologies in an innovative educational environment. Research and experimental work showed that the leading role in the implementation of innovations aimed at the formation of a creative personality and the development of its individuality is performed by the teacher at the level of an educational institution, under whose leadership it is necessary to carry out the process of innovative training of specialists to solve ways of using interactive technologies in an innovative modern professional environment.
The implementation of interactive technologies in the innovative space of a higher school forms the innovative position of a specialist and contributes to the readiness of future specialists for innovative activities during their lifetime.
The perspective of further research is the study of such issues as the study and implementation of foreign experience in the use of modern interactive learning technologies.
The practical significance of the research lies in the improvement of the educational process aimed at the formation of creative skills through the use of interactive technologies: creating products of creative activity; problematic vision; for the development of imagination and fantasy; thinking activity; original, non-standard ideas.
The content and results of the experimental research can be used by teachers to improve the educational process of training future teachers for the use of interactive pedagogical technologies in their professional activities.
The main contribution of the research to the field of innovative education is the expediency of using interactive pedagogical technologies in the educational process of higher education institutions.
Recommendations regarding the use of interactive technologies in professional activities are defined: this is constant professional self-development and self-improvement in the conditions of research of advanced progressive achievements in the field of new technologies, as well as the introduction of new innovative technologies and teaching methods; participation in international and all-Ukrainian projects, training to improve professional qualifications; use of innovative methods and information and communication technologies, forms of training organization in professional and teaching activities; encouraging students of higher education to engage in scientific research, to participate in various projects and training aimed at professional development.
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