Professional and pedagogical training of future students of higher education with elements of gamification

Autores/as

DOI:

https://doi.org/10.46502/issn.1856-7576/2022.16.04.5

Palabras clave:

pre-university training, gamification, game-based learning.

Resumen

In particular, in order to comprehensively provide applicants with the necessary didactic and developmental materials, to create a functional educational space, it is advisable to use gamification as a promising method to improve the educational process. This paper reviews research publications reflecting the degree of effectiveness and functional possibilities of game mechanics application in the educational environment. It has been established that the application of game mechanics has a particularly effective effect on career guidance processes. The augmented reality technology contributes to the learning material assimilation, and the game learning environment allows future students to realize their creative potential.

Biografía del autor/a

Olena Samodumska , Сlassic private university, Zaporozhye, Ukraine.

Doctor of Pedagogical Sciences, Professor Department of Education and Management of an Educational institution Сlassic private university, Zaporozhye, Ukraine.

Tamara Pushkarova , Institute of Modernization of the Content of Education, Ukraine.

Doctor of Pedagogical Sciences, professor, member of the Board of Directors. NAPN, Head of Department of Project Activities Institute of Modernization of the Content of Education, Ukraine.

Oleksandr Hrytsenko , LLC "Rostok A.V.T.", Sumy, Ukraine.

Director LLC "Rostok A.V.T.", Sumy, Ukraine.

Maryna Zahorulko , National Academy of Educational Sciences of Ukraine, Ukraine.

Candidate of Pedagogical Sciences, Researcher Department of International Relations and Scientific Cooperation Institute of Pedagogy of the National Academy of Educational Sciences of Ukraine, Ukraine.

Iryna Pshenychna , Kyiv National University of Technologies and Design Kyiv, Ukraine.

Candidate of Pedagogical Sciences, Associate Professor Department of Philology and Translation, Institute of Law and Modern Technologies Kyiv National University of Technologies and Design Kyiv, Ukraine.

Citas

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Publicado

2022-12-30

Cómo citar

Samodumska , O. ., Pushkarova , T. ., Hrytsenko , O. ., Zahorulko , M. ., & Pshenychna , I. . (2022). Professional and pedagogical training of future students of higher education with elements of gamification. Revista Eduweb, 16(4), 52–64. https://doi.org/10.46502/issn.1856-7576/2022.16.04.5

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