Gamificación del proceso educativo en educación a distancia
DOI:
https://doi.org/10.46502/issn.1856-7576/2024.18.02.12Palabras clave:
educación superior, innovaciones, tecnologías de juego, tecnologías educativas, motivación.Resumen
El objetivo es estudiar y analizar el potencial y la eficiencia de la gamificación en el proceso educativo, en particular en el contexto de la educación a distancia. Durante el estudio se utilizaron el método de prueba, el método de evaluación de expertos y el método de determinación de la eficacia de la influencia de la gamificación en la eficiencia del proceso educativo. Para procesar los resultados recibidos se utilizaron métodos estadísticos como la desviación estándar y la prueba de chi-cuadrado. La confiabilidad de la prueba se verificó mediante el alfa de Cronbach. Los estudiantes se motivan más para participar en el proceso educativo gracias a la gamificación. Se determinó el número promedio de tareas resueltas correctamente para los grupos experimental y de control para evaluar los resultados del estudio en cantidad. Así, los resultados del experimento mostraron que los estudiantes del grupo experimental realizaron correctamente las pruebas finales en 2,66 tareas más que los del grupo de control y, en general, los estudiantes del grupo experimental realizaron correctamente 1,76 tareas. En la educación a distancia, la gamificación se convierte en una perspectiva y enfoque eficaz, orientado a la potenciación de los logros académicos y la motivación de los estudiantes.
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Derechos de autor 2024 Tetiana Konstantynova, Vira Dundiuk, Oleksandra Hurievska, Borys Zhulkanych, Oleksandra Shevchuk
Esta obra está bajo una licencia internacional Creative Commons Atribución 4.0.