Gamificación del proceso educativo en educación a distancia

Autores/as

DOI:

https://doi.org/10.46502/issn.1856-7576/2024.18.02.12

Palabras clave:

educación superior, innovaciones, tecnologías de juego, tecnologías educativas, motivación.

Resumen

El objetivo es estudiar y analizar el potencial y la eficiencia de la gamificación en el proceso educativo, en particular en el contexto de la educación a distancia. Durante el estudio se utilizaron el método de prueba, el método de evaluación de expertos y el método de determinación de la eficacia de la influencia de la gamificación en la eficiencia del proceso educativo. Para procesar los resultados recibidos se utilizaron métodos estadísticos como la desviación estándar y la prueba de chi-cuadrado. La confiabilidad de la prueba se verificó mediante el alfa de Cronbach. Los estudiantes se motivan más para participar en el proceso educativo gracias a la gamificación. Se determinó el número promedio de tareas resueltas correctamente para los grupos experimental y de control para evaluar los resultados del estudio en cantidad. Así, los resultados del experimento mostraron que los estudiantes del grupo experimental realizaron correctamente las pruebas finales en 2,66 tareas más que los del grupo de control y, en general, los estudiantes del grupo experimental realizaron correctamente 1,76 tareas. En la educación a distancia, la gamificación se convierte en una perspectiva y enfoque eficaz, orientado a la potenciación de los logros académicos y la motivación de los estudiantes.

Biografía del autor/a

Tetiana Konstantynova, Danube Institute of National University "Odessa Maritime Academy", Izmail, Ukraine.

Department of Humanities, Danube Institute of National University "Odessa Maritime Academy", Izmail, Ukraine.

Vira Dundiuk, Rivne Lyceum "Center of Hope" school, named after Nadiia Marynovych, Rivne, Ukraine.

School principal of the Rivne Lyceum "Center of Hope" named after Nadiia Marynovych, Rivne, Ukraine.

Oleksandra Hurievska, Central Ukrainian National Technical University, Kropyvnytskyi, Ukraine.

Department of Higher Mathematics and Physics of Central Ukrainian National Technical University, Kropyvnytskyi, Ukraine.

Borys Zhulkanych, State Higher Educational Institution "Uzhhorod National University", Uzhgorod, Ukraine.

Department of Physical Geography and Rational Nature Management, State Higher Educational Institution "Uzhhorod National University", Uzhgorod, Ukraine.

Oleksandra Shevchuk, Bohdan Khmelnytskyi National Academy of the State Border Guard Service of Ukraine, Khmelnytskyi, Ukraine.

Bohdan Khmelnytskyi National Academy of the State Border Guard Service of Ukraine, Khmelnytskyi, Ukraine.

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Publicado

2024-06-30

Cómo citar

Konstantynova, T., Dundiuk, V. ., Hurievska, O., Zhulkanych, B., & Shevchuk, O. (2024). Gamificación del proceso educativo en educación a distancia. Revista Eduweb, 18(2), 167–182. https://doi.org/10.46502/issn.1856-7576/2024.18.02.12

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