Gamification of the educational process in distance education

Authors

DOI:

https://doi.org/10.46502/issn.1856-7576/2024.18.02.12

Keywords:

educational technologies, gaming technologies, higher education, innovations, motivation.

Abstract

The aim is to study and analyse the potential and efficiency of gamification in the educational process, in particular within the context of distance education. During the course of the study, the testing method, the method of expert evaluation, and the method of determination of the efficiency of the influence of gamification on educational process efficiency were used. Statistical methods such as standard deviation and a chi-squared test were used for processing the received results. Test reliability was verified using Cronbach's alpha. The results demonstrate that gamification improves educational material mastering, develops creative skills, and enhances the quality of joint work in a virtual environment. Students get more motivated to participate in the educational process due to gamification. The average number of correctly solved tasks for the experimental and control groups was determined to evaluate study results in quantity. Thus, experiment results showed that students of the experimental group correctly performed final tests for 2,66 tasks more than those of the control group, and in general, students of the experimental group correctly performed 1,76 tasks. In distance education, gamification becomes a perspective and effective approach, oriented towards the enhancement of the academic achievements and motivation of students.

Author Biographies

Tetiana Konstantynova, Danube Institute of National University "Odessa Maritime Academy", Izmail, Ukraine.

Department of Humanities, Danube Institute of National University "Odessa Maritime Academy", Izmail, Ukraine.

Vira Dundiuk, Rivne Lyceum "Center of Hope" school, named after Nadiia Marynovych, Rivne, Ukraine.

School principal of the Rivne Lyceum "Center of Hope" named after Nadiia Marynovych, Rivne, Ukraine.

Oleksandra Hurievska, Central Ukrainian National Technical University, Kropyvnytskyi, Ukraine.

Department of Higher Mathematics and Physics of Central Ukrainian National Technical University, Kropyvnytskyi, Ukraine.

Borys Zhulkanych, State Higher Educational Institution "Uzhhorod National University", Uzhgorod, Ukraine.

Department of Physical Geography and Rational Nature Management, State Higher Educational Institution "Uzhhorod National University", Uzhgorod, Ukraine.

Oleksandra Shevchuk, Bohdan Khmelnytskyi National Academy of the State Border Guard Service of Ukraine, Khmelnytskyi, Ukraine.

Bohdan Khmelnytskyi National Academy of the State Border Guard Service of Ukraine, Khmelnytskyi, Ukraine.

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Published

2024-06-30

How to Cite

Konstantynova, T., Dundiuk, V. ., Hurievska, O., Zhulkanych, B., & Shevchuk, O. (2024). Gamification of the educational process in distance education. Eduweb, 18(2), 167–182. https://doi.org/10.46502/issn.1856-7576/2024.18.02.12

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Articles