Gamification of education: innovative forms of teaching and education in culture and art
DOI:
https://doi.org/10.46502/issn.1856-7576/2022.16.02.8Palabras clave:
gamificación educativa, proceso educativo, juego.Resumen
The article is devoted to the analysis of the concept of "gamification of education". The study aimed to determine the features of gamification in education and analysis of innovative forms of teaching and development of the educational process in the field of culture and art. Research methods: among the theoretical - analysis, synthesis and systematization and generalization of scientific and scientific-methodical literature to clarify the state of study of the research problem and specify the concepts on which the process is based; among the empirical - questionnaires of participants in the educational process in order to understand the place of the method of "gamification" in the educational process of higher education institutions. The results of the study highlight the features of the phenomenon of "gamification" and its possibilities in the organization of the educational process during the training of future professionals, in particular in the field of culture and art; there are three types of gamification that are used in education (light, deep and combined); the fundamental components of the method (elements, mechanisms, dynamics, game characters).
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Derechos de autor 2022 Viktoriia Pishchanska , Anna Altukhova , Yurii Prusak , Nataliia Kovmir , Andrii Honcharov

Esta obra está bajo una licencia internacional Creative Commons Atribución 4.0.