Student response systems: evolution towards gamification

Authors

  • Editor Universidad Católica de Ávila. Ávila, España
  • José María Mezquita Mezquita Universidad de Salamanca. Salamanca, España
  • Ana Isabel Gómez Valecillo Universidad Católica de Ávila. Ávila, España
  • Pablo Fernández-Arias Universidad Católica de Ávila. Ávila, España

Keywords:

: gamification, student response system, virtual learning.

Abstract

Audience response systems have evolved in recent years by integrating the different elements of gamification. This integration has given way to so-called game-based student response systems, notably among them Kahoot! Plickers, Socrative and Quizizz. This investigation exposes the technical characteristics, the operation and the way in which these systems integrate the elements of the gamification. Thus, the results obtained confirm that these systems integrate the elements of gamification and, hence, their cataloging is correct as game-based student response systems.

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Published

2020-07-31

How to Cite

Vergara, D. ., Mezquita Mezquita , J. M. ., Gómez Valecillo , A. I. . ., & Fernández-Arias , P. . (2020). Student response systems: evolution towards gamification. Eduweb, 14(2), 236–250. Retrieved from https://revistaeduweb.org/index.php/eduweb/article/view/27

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