Gamification in modern education

Autores/as

DOI:

https://doi.org/10.46502/issn.1856-7576/2021.15.03.16

Palabras clave:

gamification, educational process, higher educational institution, competencies, gaming technologies.

Resumen

Purpose of the article is analysis of the experience of gamification in modern professional education. The article presents an analysis of the project activities of senior students of higher educational institutions against the background of gamification of the educational process. The study made it possible to determine the role of gamification in modern vocational education. Gamification acts as a means of promoting deeper involvement of students in the educational process, their achievement of higher indicators and results. Its development in modern education expands the opportunities for training students.

Biografía del autor/a

Julia M. Tsarapkina, Russian State Agrarian University - Moscow Timiryazev Agricultural Academy, Moscow, Russia.

Russian State Agrarian University - Moscow Timiryazev Agricultural Academy, Moscow, Russia.

Olga I. Vaganova, Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.

Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.

Anna V. Lapshova, Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.

Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.

Margarita I. Koldina, Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.

Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.

Ivan A. Sedov, Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.

Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.

Citas

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Publicado

2021-11-30

Cómo citar

Tsarapkina, J. M. ., Vaganova, O. I. ., Lapshova, A. V. ., Koldina, M. I. ., & Sedov, I. A. . (2021). Gamification in modern education. Revista Eduweb, 15(3), 192–203. https://doi.org/10.46502/issn.1856-7576/2021.15.03.16

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